When the other knights, and Valyn, finally freed him, he vowed to never trust the Knighthood again. Forsaking his banner, he left the Order and traveled to Felnova, a wandering, purposeless soul. Here, we was found by a dragon known only as Mage, who offered him an apprenticeship in magecraft under Felnova's Order of Mages, to which he gladly agreed. He delved into the dark arts with a hunger for knowledge the dragon had never seen before, and devoured all that he could.
Soon, he was a mage in his own right; he was taken to Godshome, and offered a job there. Rising through the ranks came very easily, and he had soon won over the trust of the current Archmage, Gallepos, who taught him the various workings of the Tower and all that it held. Several years of this passed before the second Demon War, and Chamenos' reign of terror, took Gallepos' life and plunged Godshome into chaos. Darius arose to take the Archmage position and protect the valley from the influx of demons, as well as send aid to those Markers targeted by his forces.
To enemies, he is without mercy, and can often be called cruel. He delights in forcing evil things to feel pain, and enjoys making them reflect on their flaws until the very end. He manipulates minds and sets dark creatures against eachother in the heat of battle, and turns the tide of war with ease.
He has a heart of ice with barely a flicker of flame, and wields claws of steel and a shield of stone.
He utilizes that element well, able to weave it as one does dark fire. He can build walls with it, suffocate enemies, blind opponents, or blast away counterattacks. It obeys his commands as easily as a well-trained animal, responding instantaneously. Darius' well of energy is very deep for one of his age - but using the dark magic too much, or for too long, will drain his reserves and force him to overtax.
Along his belt are a variety of items ranging from pouches filled with spell contents, to material capsules, a dagger or two, and even a spellbook at any given time. He never carries a sword any longer, nor any weapon larger than a thin dirk.